Ozobot Bit
Coding With Lines
Code Reference Sheet
files.ozobot.com/stem-education/ozobot-ozocodes-reference.pdf
Line Coding Tips and Calibration Tips
files.ozobot.com/stem-education/ozobot-tips.pdf
Lesson 1: Ozobot Basic Training
storage.googleapis.com/ozobot-lesson-library/basic-training-1/ozobot-basic-training-1.pdf
files.ozobot.com/stem-education/ozobot-ozocodes-reference.pdf
Line Coding Tips and Calibration Tips
files.ozobot.com/stem-education/ozobot-tips.pdf
Lesson 1: Ozobot Basic Training
storage.googleapis.com/ozobot-lesson-library/basic-training-1/ozobot-basic-training-1.pdf
Area And Perimeter WIth Ozobot
Print 1 inch graph paper.
Challenge student to draw a shape that has an area of 12 units.
Place the Ozobot on the shapes and time it to see how long it takes to go around the perimeter.
Compare the times of each shape and count the perimeter to find out which shape Ozobot can go around the quickest.
Print page 1 of this pdf to use:
www.homeschoolmath.net/teaching/pdfs/3-5/G4V2BL2.pdf
Challenge student to draw a shape that has an area of 12 units.
Place the Ozobot on the shapes and time it to see how long it takes to go around the perimeter.
Compare the times of each shape and count the perimeter to find out which shape Ozobot can go around the quickest.
Print page 1 of this pdf to use:
www.homeschoolmath.net/teaching/pdfs/3-5/G4V2BL2.pdf
Coding With Snap Together Commands
Activity: Use either line commands or OzoBlockly codes to program your Ozobot to knock over bowling pins.
storage.googleapis.com/ozobot-lesson-library/bowling-with-ozobot/bowling-with-ozobot.pdf
storage.googleapis.com/ozobot-lesson-library/bowling-with-ozobot/bowling-with-ozobot.pdf